SECOND+LIFE

 Second life is a virtual world located in the Internet and it was launched on June 23rd, 2003. This software was developed by Linden Research Inc. If an user wants to interact with other people he or she has to download a free software named Second Life Viewer. Once the user has logged in, he or she becomes a resident which communicates with other users through avatars. These avatars are characters that can be crated according to the wishes of each person. For instance, hair, face, eyes, clothes, etc can be chosen based on a personal style. On the other hand, thanks to the advanced level of the social network residents can do several things:
 * SECOND LIFE **

  In what ways can second life encourage learning and teaching?
 * Create and trade items and services with one another
 * Meet other residents
 * Socialize
 * Participate in individual and group activities
 * Explore (thanks to virtual teletransportation students can visit other continents and visit its most famous places through pictures)
 * SECOND LIFE AND EDUCATION **

To begin with, this free software makes available real world situations in a simulated environment. For example, if a student wants to introduce themselves to a stranger they will have to show what they have learned throughout the lessons. Furthermore, this tool guarantees a student total immersion in the target language. For example if somebody is an English speaker and is willing to practice their Spanish they can teletransport to a Spanish-speaking country and interact. ** Second Life can give the student a context to practice, construct and build up their own language competence and performance, without leaving their country. ** Secondly, Second Life can be used as a fresh approach to language since it will encourage young students to practise English through computers. Finally, this online tool enables teachers and students to create meeting points to interact with people from different parts of the world. Student from Argentina can communicate with American students and practice their English. SOME LINKS **  These are links of different communities that interact inside Second Life.
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Link: [] Information about education possibilities and programs inside Second Life

Link: [] It is a Solution Provider Directory of companies which work inside Second Life and offer support for new members.

Sources: [] [] 
 * Author: Buiatti Marcos **